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Bodypaint 3d max
Bodypaint 3d max












bodypaint 3d max bodypaint 3d max

Op ( c4d.BaseObject) – The object of the UV set.Ĭombined poly/edge/point mode. The points are indexed by 4 * polygon + point where polygon is the polygon index and point is the point index between 0 and 3. Optional ReturnsĪ temporary handle to the active UV set, or None if there is no active UV set. If command was PAINTER_LOADTEXTURE and the texture successfully loaded, it then returns the PaintTextureĭoc ( ) – The document returning the active UV set.Ĭombine all of the previous flags and the enable status.Ĭombine all of the previous flags except the enable status.

bodypaint 3d max

True if the command was successfully sent, otherwise False. Tex ( ) – The optional paint texture for the operation.īc ( c4d.BaseContainer) – The optional container for the operation. Reload a texture in BodyPaint 3D and Cinema 4D’s renderer locklist.ĭoc ( ) – The optional document for the operation. Remove a texture from memory but ask for if the texture is unsaved. Returns the loaded PaintTexture if successful, If tex != None only tex is saved, otherwise all textures are saved.īring the BodyPaint 3D application window to front (for exchange plugins). If doc != None all textures associated with doc are saved. SendPainterCommand ( command, doc, tex, bc ) ¶ Material ( any) – Any iteratable object, e.g: list, tuple. Objects ( any) – Any iteratable object, e.g: list, tuple. Use the same texture size if one channel already exists. The container with the settings for the paint wizard:Ĭreate materials and texture tags if they are missing.Īutoselect materials from object selection.Īutoselect objects from material selection.ĭelete material tags with broken material links.Ĭreate missing texture channels ( CREATE_CHANNEL + CHANNEL_ID).Ĭhannel color ( CREATE_CHANNEL_C + CHANNEL_ID).Įnable automatic mapsize interpolation, otherwise minimum size = texsize. BPSetupWizardWithParameters ( doc, settings, objects, material ) ¶ Multi ( bool) – True for multi channel painting, False for single channel painting.Įnable ( bool) – True to activate the paint channel, False to deactivate the paint channel.Ĭ4d.modules.bodypaint. The specular color channel of a material. PainterActivateChannel ( channel, multi, enable ) ¶Īctivation/deactivation of paint channels. GetUVSeams ( object ) ¶Ĭ4d.modules.bodypaint. Updates the mesh based on the UVW result of interactive unwrapping.Ĭ4d.2(object, checkUVSettings)Ĭ4d.(points, pointCount. Deprecated since version R15: Use 2() (obj, True) to have the same behavior as before, but most of the time you want the “checkUVSettings” parameter to be false.Ĭ4d.(texpath)Ĭ4d.(channel, multi, enable)Īctivation/deactivation of paint channels.Ĭ4d.(doc, settings, objects.














Bodypaint 3d max