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Op ( c4d.BaseObject) – The object of the UV set.Ĭombined poly/edge/point mode. The points are indexed by 4 * polygon + point where polygon is the polygon index and point is the point index between 0 and 3. Optional ReturnsĪ temporary handle to the active UV set, or None if there is no active UV set. If command was PAINTER_LOADTEXTURE and the texture successfully loaded, it then returns the PaintTextureĭoc ( ) – The document returning the active UV set.Ĭombine all of the previous flags and the enable status.Ĭombine all of the previous flags except the enable status.
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True if the command was successfully sent, otherwise False. Tex ( ) – The optional paint texture for the operation.īc ( c4d.BaseContainer) – The optional container for the operation. Reload a texture in BodyPaint 3D and Cinema 4D’s renderer locklist.ĭoc ( ) – The optional document for the operation. Remove a texture from memory but ask for if the texture is unsaved. Returns the loaded PaintTexture if successful, If tex != None only tex is saved, otherwise all textures are saved.īring the BodyPaint 3D application window to front (for exchange plugins). If doc != None all textures associated with doc are saved. SendPainterCommand ( command, doc, tex, bc ) ¶ Material ( any) – Any iteratable object, e.g: list, tuple. Objects ( any) – Any iteratable object, e.g: list, tuple. Use the same texture size if one channel already exists. The container with the settings for the paint wizard:Ĭreate materials and texture tags if they are missing.Īutoselect materials from object selection.Īutoselect objects from material selection.ĭelete material tags with broken material links.Ĭreate missing texture channels ( CREATE_CHANNEL + CHANNEL_ID).Ĭhannel color ( CREATE_CHANNEL_C + CHANNEL_ID).Įnable automatic mapsize interpolation, otherwise minimum size = texsize. BPSetupWizardWithParameters ( doc, settings, objects, material ) ¶ Multi ( bool) – True for multi channel painting, False for single channel painting.Įnable ( bool) – True to activate the paint channel, False to deactivate the paint channel.Ĭ4d.modules.bodypaint. The specular color channel of a material. PainterActivateChannel ( channel, multi, enable ) ¶Īctivation/deactivation of paint channels. GetUVSeams ( object ) ¶Ĭ4d.modules.bodypaint. Updates the mesh based on the UVW result of interactive unwrapping.Ĭ4d.2(object, checkUVSettings)Ĭ4d.(points, pointCount. Deprecated since version R15: Use 2() (obj, True) to have the same behavior as before, but most of the time you want the “checkUVSettings” parameter to be false.Ĭ4d.(texpath)Ĭ4d.(channel, multi, enable)Īctivation/deactivation of paint channels.Ĭ4d.(doc, settings, objects.
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